![]() ![]() I feel like that balance between stats is exactly what it should be. For the other two specs, it’s good, just not something that you want to stack without other secondaries. Isn’t mastery technically the best stat (by a small margin) for 2 of the three specs? It looks like mastery scaling is only bad for fire. Does the hero tree get bigger? Do we get another one? Do we lose the existing one altogether and have a new one replaced? ![]() I’m curious as to how they’ll iterate as we move into the next expansion. This whole concept feels like they realized that they couldn’t effectively scale our talent trees, so they simply added another one. If they’re better than that and don’t take anything away from us, it’s going to be a challenge for them to come up with talents that are going to feel worthy of being a “hero” talent and be desired by 2 specs at the same time. However, this time around, it’s possible that the talent or ability you’re losing is going to be in the tree that your spec doesn’t get access to. My fear is that Blizzard will take this opportunity to take existing talents away from us and put them in the Hero Tree (as they have often done in the past). The reason I’m skeptical is because of an inherent flaw with mages: the three specs are so wildly different that we don’t share a lot of interesting skills or mechanics. If I’m not mistaken, these hero talents are supposed to be more akin to the Legion Artifact Weapons than Covenant Soulbinds - the phrase that specifically needs attention is “ultimately you’re going to unlock the whole tree.” So in that regard, I’m not too concerned. What’d you think of Cry of Fear? Sound off in the comments, and you can check out a trailer for the game below.I don’t anticipate this going well for mages - at least on the first pass. You can download the mod off of Team Psykskallar’s official website, here. This is one of the best mods for the game I have ever witnessed, and a fantastic horror game in it’s own right. I personally recommend it for anyone who is remotely interested in horror games that owns a copy of Half-Life 1. These, however, are not excuses to pass on this fantastic mod. And if you’re sensitive to graphics, it might take a while to adjust to the blockier-like graphics generated in the original Half-Life engine. Some may not like it’s old-school horror design, particularly the fact that saving must be done by finding Tape Recorders rather than having the ability to quick-save at anytime. ![]() While patches are coming out, the game does suffer from some bugs. This mod has luckily found some success, and in the last week it has been downloaded over 50,000 times. The mod itself is free, though Half-Life 1 isn’t (you can buy it on Steam for $9.99 currently). It features creative puzzles, fantastic scares, and besides it’s single-player campaign it also features a 4-player online co-op campaign to go through. The game takes heavy inspirations from the original Resident Evil and Silent Hill titles but twists it all in new ways. It started development about four years ago, and officially released on February 22nd, 2012. While it uses the game engine, everything from the models to the textures and music have been created by scratch by the developers, Team Psykskallar. Released a week ago, Cry of Fear is an overhaul of Half-Life 1. And that’s why Cry of Fear deserves your attention. It’s very rarely that a modern horror game provides a satisfying scary experience. I consider it a blessing I can still get scared to some degree, but I’d be lying to say that scares have the same impact they used to hold for me. This is no small feat for someone who consumes several horror games and films a month, and over time have become somewhat desensitized to scares. Cry of Fear has successfully managed to both extremely impress me and downright terrify me. ![]()
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