It's also, unless you have good intuition, easy to get majorly lost scouring the huge world for where to go and for items. Post Tourian, the game comes to a crawl as you try to navigate. It is not without a glaring flaw though, namely that Chozodia/Ship is way too large and too "labyrinthy" given that it *SPOILER* contains only one major item - certainly not enough to justify its ridiculous size. One of the best hacks out there and a must play. Played without hints (recommended for advanced players mostly ok minus one bout of getting majorly lost). This does not change anything in my actual review however. Enough that I felt it wasn't right to round up and prop it up to Desolation's level when it's not. It was always more like a 3.5, but the hack author has improved greatly. I will say the walljumps weren't particularly hard though, so it's not a deal breaker.Įdit: Lowering my score from a 4 to a 3, but this is a good thing. Early on it's a slog, with platforms in the pillar-shaped rooms snaked around to be as tedious to climb as possible, but the hack gets better as you go so don't worry too much.Īlso, it says you don't need wall jumps, but I found the right path once or twice by walljumping my way there and I'm not sure what other route I could've taken, something to keep in mind. The hack is slightly harder than vanilla ZM but that's to be expected. I think I would've enjoyed myself more if I just took the hint system, I'll put it that way. If you swear off ZM's chozo guides then I'll say you don't need them, but I found I had to look up the right way just after getting super missiles because it was too hidden, and circling around the whole map over and over looking for the right path was annoying. If you're on the fence as to whether or not you should play with hints or without, then I recommend to take the easy path. the Pirate Mothership and Tourian) and help to counter some of the lackluster vanilla+ areas. Simple, genius additions or changes bump this hack up for me (i.e. There's a lot of interesting ideas along the main route that kept me going and are well worth experiencing. The new stuff is very cool, but confusing. The parts most like a half hack also fall into the category of "changed just for the sake of changing" unfortunately, which usually means it's worse than the original. It's a pseudo half-hack with a lot left the same but changed slightly, though some parts are completely different. Read More This is a pretty good hack, and a decent start if you want to try ZM hacks out in general.
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