![]() ![]() ![]() The fact that it does not have Flash was pointed out by many as a major downside, but I think that it is simply a necessary way to balance the card, as it would be too strong otherwise.Īll the Elementals are wonderful at performing the task they were designed for. The Evoke ability makes it such that it is almost never a dead card, and thus a great maindeck staple. I play the elemental in my Gruul-Ponza-pile, and it always performs well. At first, it has been overlooked since Grief and Endurance drew more attention to them, but now it becomes more and more apparent how strong the five-drop is in the creature-heavy metagame of Modern.įury is a nightmare for Hammer Time and Yawgmoth players, and it is a powerful answer to Teferi’s and Omnath’s. In fact the printing of Unholy Heat (and to an extent Solitude) has mostly pushed out cards like Tarmogoyf out of the format, as the removal in the format is now so efficient that creatures either need to be one-mana, so you trade at an even level ( Dragon’s Rage Channeler and Ragavan, Nimble Pilferer), too large to be killed by Unholy Heat ( Death’s Shadow and Murktide Regent) or generate immediate value upon being played ( Solitude, Fury and Omnath, Locus of Creation).įury is an amazing Magic card. This has led to decks like Blue-Red Murktide pop up – a deck that would traditionally struggle to deal with a creature like Tarmogoyf, but now you have a clean, one-mana answer to deal with it. However, with the printing of Unholy Heat, red decks now no longer have to rely on another colour. The other option was white, which brought with it Path to Exile, and this was seen in decks like Jeskai Control and Naya Zoo. Black was the natural combination, as seen in decks like Jund and Grixis, as it offered powerful removal options like Fatal Push and Liliana of the Veil. This meant that red decks, except for Burn, almost always had to be paired with another colour that provided removal for bigger creatures. One of the most significant issues that I always believed held back Blue Moon from being a good deck was its inability to deal with a resolved Tarmogoyf. The natural villain to this problem was Tarmogoyf, but even creatures like Deceiver Exarch and Linvala, Keeper of Silence could often be an issue simply for having four toughness. Red’s removal was basically limited to just Lightning Bolt, with options like Rending Volley or Roast available as sideboard options, but ultimately too narrow or inefficient to play in the main deck. Historically, a significant problem red decks in Modern have had is its inability to deal with large creatures. ![]() These consistently re-occurring play patterns illustrate how relevant Unholy Heat is in the current Modern format. ![]() The same applies when casting a Planeswalker like Teferi, Time Raveler and deciding between using the plus or minus ability to draw a card immediately. When casting your Murktide Regent or Death’s Shadow for example, you should try to get them out of Unholy Heat range if possible. There are actually astonishingly few threats in the current Modern metagame which survive Unholy Heat, and a lot of play patterns are defined by the existence of this card. This changed with the release of MH2, and once delirium is enabled, Unholy Heat is the most efficient answer to many threats in the whole format, impressively being able to remove even cards like Primeval Titan or Teferi, Time Raveler for a single mana. When Unholy Heat was first shown in the Modern Horizons 2 spoilers, very few people realized how prevalent Unholy Heat would be in the format’s future.Īt the time, Delirium was not really a mechanic people gave much thought to, or even actively tried enabling in Modern. ![]()
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